September 29, 2011

Interface Details: Roy Denim’s Philosophy, Mason Jar Music’s Icons, Apple’s Info-Graphics

A piece in the New Gentleman’s Journal, Grain & Gram, led me to discover Roy Slaper, a skateboarder turned jean maker. His studio (described mostly through beautiful photographs, no text) showcases the tools of his craft for making denim, and denim alone. This singularity of purpose is evident in his philosophy, which can be construed in one of two ways: ‘there can only be one approach (namely, high-quality brand of jeans made to fit well)’, or ‘there is one approach and it’s for me to know and you to find out (that is, to be determined)’. Either way, Slaper knows that his product is one of a kind. While other online examples about philosophy or related topics consist of paragraphs, Slaper’s Philosophy is summed up in a single sentence:



Discovered via National Public Radio’s article “Turning Abandoned Buildings Into Recording Studios” were icons, identifying the varied services of audio/visual production company and creative collective Mason Jar Music. Each icon visualizes their respective service in an effective way and possesses a welcomed vintage finish:



Apple is known for their pristine presentation of information online. Their section about their “environmental impact” shares the attention to layout with a handsome array of info-graphics, such as one showing “Reduction in Packaging”:

September 28, 2011

Tools to Make, Manage and Publish Your Creative Portfolio Online


Portfolio icon designed by Nicolas Vicent from The Noun Project collection

Presenting your work online—be it art, design, photography—can be tough. Equally tough is building and updating your online portfolio. Here’s a starter list of tools that help present and share your work:
Know of another great tool or community that helps display creative work? Please do recommend.

September 22, 2011

Design Feast Redesigned

I’m super-excited about Design Feast redesigned and relaunched. It’s taken time, over a few months, all on the side to get this real. Satisfying to see it live, with a new typographic layout and presentation:



Since 1999, the interface design of Design Feast has changed but has mostly been confined to this layout and presentation which was the working foundation for its redesign:



And it remained a read-only site until now: comments can be submitted to each of the Designer’s Quest(ionnaire) which there’ll be more to hopefully arrive.

Big thanks to my Designer-Developer-Diva Megan Coleman for transforming the wireframes (sample below) into a live site, using Expression Engine. This satisfied another need reinforced over the years: a content management system. Looking forward to using it more to refresh the site with new information about creative voices and projects as much as possible.



Big thanks too for all the visitors and subscribers of Design Feast, and thanks in advance to the new people discovering Design Feast. Here’s to providing you with a regular serving of creative culture.

Read related posts:
  • Interview about Design Feast with Adam Kallish of Trope Collaborative
  • Interview about Design Feast with Joanne Molina of The Curated Object
  • Design Feast at design:related’s “sites we like”

September 13, 2011

Two Things about Steve Jobs

Mother’s sketch based on image from the news

Word of Steve Jobs stepping down as Apple CEO came to me in the best way—from my mother (who drew above), an Apple fan and Mac user. My reaction was “No” with a double meaning: no, I didn’t hear about that; and no (pronounced with a long “o”), that’s sad news. My reaction eventually turned into reflection. I recalled my Mac IIsi, looping the “Think Different” commercial with its inspirational script, and watching Apple Keynote presentations for art therapy. I also reflected on these two recurring observations about Steve Jobs.

Source: Apple

For the children and the child in us
Several Apple TV commercials close with an image of children. Designer Paul Rand (who designed the NeXT logo) wrote an essay called “Design and the Play Instinct” (1965) which, in essence, is about practicing and preserving the ability “to see the myriad possibilities and discover the ideal form.” This speaks to childlike curiosity and playfulness. These are qualities that Apple’s culture and products embody and demonstrate.

Source: Lynn Marie 2, Flickr

Great products first and foremost
In his appearances at AllThingsD conferences, including his Keynotes, Jobs emphasized making great products—not great experiences. Of course, great products are no small feat. If this requisite is reached, however, the great experience is earned. Creating a great product is a huge accomplishment. And the culmination of many tiny decisions that go into a product are what ensure that it’s the best it can be for the people using it.

Mother’s sketch based on image from the news

Here’s to Jobs’ health, his active role as Chairman, and to the march of his greatest product—Apple.

Read related posts:

September 12, 2011

Designing and Teaching: User Experience Architect and Educator Charles Field


Charles Field (with his son above) enjoys being in the position of practicing design and teaching it. He also has a particular interest in the history of design. I had the privilege of speaking at Charles Fields’ Design History class at School of the Art Institute of Chicago. Here he shares his takes on the profession of design and its relationship to design education: 

Can you please tell a little bit about yourself?
I am a User Experience Architect who teaches a course in design history/critical thinking for designers at the School of the Art Institute in Chicago. 

Where are you from?
Originally western Canada, but I have lived in a few U.S. cities. 

What is your statement about being a both a practitioner 
and teacher within the field of design?
I aspire to altruism, but I suspect my current occupations have more to do with self-interest.

I am addicted to the problem-solving and pace of being a practitioner. For the sake of argument, design history, aside from the development of book typography, starts around 1820. And even that is a stretch, but let’s imagine the rate of change in the last 190 years—it’s fairly brisk.

It has clearly accelerated in the last twenty years; a field once defined by paper and the idiosyncrasies of print technology has divided into many forms.

So I don’t really feel that I can keep my teaching relevant without staying abreast of the field. And I understand things better when I make them.

As a teacher, I enjoy many aspects of it: course and curricula design, my faculty colleagues, watching the world change through the students in my classes, and the breadth of academia as a tonic to the narrow focus of business concerns. Teaching a single course per term keeps it fresh. 

What influenced your interest in teaching?
Honestly, I just assumed I always would. At one stage there were 5 teachers in my immediate family, so it was kind of part of the atmosphere.

Earlier in my teaching career, I was motivated by a desire to know Design History in greater depth; now discussing how we all perceive and communicate through design in a more current sense is the interesting part.


Interpretation of “Novelty” by student Jennifer Aeduk 

Where have you taught and where are you currently teaching?
Well, everywhere I have lived since graduate school, but not contiguously. Otis Parsons [aka Otis] and CalArts in Southern California, San Jose State, San Francisco State and California College of the Arts (CCA) in San Francisco, School of the Art Institute of Chicago (SAIC) in Chicago. 

What tools and materials do you use to teach?
The current course is based in discussion and a couple of course books, but I still use a Design History database that John Calvelli and I constructed in 2001/2002. 

How does time factor into your teaching?
Well, there is never enough if that’s what you mean! You always have too much material, too many projects, too many topics to cover.

The challenge with any “History” is to attempt presentation and examination of the culture from multiple points of view. There are narrative arcs in Design History that are taken as common sense can seem a very limited—even intentionally limiting—construct. Modernism stands out as one of those. A recurring time conflict is always depth versus breadth.

And frankly, it just isn’t that fun if I am the only one talking, so another time issue is constructing each class to facilitate discussion. 

What is the most rewarding part of teaching?
Interacting with students. If it were anything else, I would have stopped long ago. It is a consistently engaging human activity. I also like redesigning the course as I learn more, find new things, think new things. 

Was there a part of teaching that was particularly trying
and how did you deal with it?
I think the worst aspect of teaching is how marginalized it is in this culture. Pardon the soapbox, but I know a lot of dedicated and persistent faculty who are pathetically compensated for their talents. Korea is a good example of how this might work better.

On a personal note, one of the first courses I taught was a full year of History of Design and Illustration. It took quite a bit of preparation, and then I was such a green teacher that I didn’t really know how to teach it. Many of the students survived it nonetheless, and a couple, like Khoi Vinh and Jamie Myrold have done very well. 

How do you stay creative? Draw? Or keep a journal?
I am lucky to be able to be creative through work I find very engaging. Other than that I write, play music, fix bicycles... 

What are some of your sources of inspiration?
I am basically a pop culture historian—I think the fancy term would be Visual Studies—so pretty much everything. And the vernacular parts, too. 

What is your advice to people who are starting to teach?
  1. Learn how to speak in front of people so you don’t sound of moron all the time. Practice.
  2. Steal project ideas from the best, then invent your own. I see a lot of younger teachers who just teach the projects they did in school—that’s not good enough. The world changes.
  3. Make time, or find a work situation where you can contribute visible things to the discussion of design in the culture.
  4. Teaching may not be the only thing you want to do. Try a bunch of things.
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All images courtesy of Charles Field.

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